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Old May 26, 2006, 06:04 PM // 18:04   #61
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Quote:
Originally Posted by Lyphen
Give me an example of an interesting PvE recap.
They could have posted an article about the teams who were the first to beat The Deep and Urgoz's Warren (elite missions).

My biggest complaint about Factions is the gates, which I think most people would agree is bad for the most part. Tyria allowed freedom of travel so that PvPers who wanted to quickly go and cap their elites to make their PvE character PvP ready could do so. Canthan elites are stuck behind hours of stressful missions and mindless quests, unless you happen to have a very good group and never have to repeat anything. If gates could be unlocked on a per account basis, rather than per account, it wouldn't be so bad.

I gotta tell you, I don't mind PvE (comp and internet sucks to bad for competitive PvP), but after drudging through missions like Vizunah and Arborstone on my 5th character... well I'm quite sick of it. Couldn't you have thought of something more... *fun* to do in missions other than interrupting falling ceilings and guys that explode upon death? I certainly don't see any missions fun enough (besides Fort Aspenwood/Jade Quarry type missions) to repeat if I don't have to.
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Old May 26, 2006, 06:16 PM // 18:16   #62
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Quote:
Originally Posted by Stabber
The OP made the same post, word for word, on gwonline and on TGH. The former, which is PvE-heavy, agreed that PvE got the shaft. The latter, which is PvP-heavy, responded that it was actually PvP that got the shaft. What I get out of this is that dedicated players of each style are convinced that they got shafted with Factions, which leaves one to wonder what kinds of players think that Factions meets expectations.
Guess that makes my first post in this thread pretty accurate. Thanks for noting the feelings on the other forums, as I don't visit them much. I'll have to edit my site now.

Last edited by robrobrob; May 26, 2006 at 06:22 PM // 18:22..
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Old May 26, 2006, 06:46 PM // 18:46   #63
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I've never actually done the whole PVP thing really in GW. Closest I have come to, is random arenas and also Aspenwood, etc...

From a PVE standpoint, Factions is lacking. The size of Cantha compared to Tyria is so smallit's utterly ridiculous. Now, unlike Prophecies, the story does stick together better, but it's a short story. I loved the long drawn out story in Propehecies. The "closer to the stars part" of factions is weak. It's supposed to be the Ascension almost of factions, yet it's just a lame mission that isn't that tought at all. Meh, I'm going to stop, I could list and argue points on all day why the PVE is lacking, but I will just say this::

PVE players aren't really happy
PVP players aren't happy.
What does this say to Anet?

Forget who did or didn't get screwed, just look at the fact that neither group is truely happy. That's the main point.
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Old May 26, 2006, 06:50 PM // 18:50   #64
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as for pve players, you got a whole game!
-new quests, missions, a story line
-cool looking armors
-the ability to control towns and brag about it
-elite missions with 12 man party
-many new weapon skins to farm for
-many titles to obtain
-Beautiful scenery to look ar from kurzic/luxon areas
-etc..
Said it once and i will say it again every new game has this. There is nothing new about any of this what did you exspect them to to just transfer maps?

for any pvp person to say that pve has received all of this is a joke. not only for a pvp person to say it any person to say it. EVERY NEW GAME GETS THIS STUFF EVERY SINGLE ONE.

so the new lame story line,the new repeatable quests and junk is supposed to surfice a pve person? the only reason why there are 4 repeatable quest s in pve is because gw has there fan base of pvp people and gw had to try and shutup the normall pve guy who kept saying it wasn t fair.

gw beleives in pvp, devs beleive in pvp, even pvp beleive that this game is pvp based. so if this game is pvp based upon next release please do not market it as a rpg game. even anet knows that unless chapter 3 is crazy nice they are gunna lose a crap load of people to other games.




on a lighter note i took my pill before i wrote this so as my tourettes didn t kick in that much hope i PROPERLLY wrote this out .
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Old May 26, 2006, 06:52 PM // 18:52   #65
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Yeah, Anet achieved "balance" by throwing a bit to PvP (faster leveling, more XP rewards, no skills-rewards from quests/missions, more options for equipment when making a new PvP char) and a bit to PvE (quantity - maps, skins, etc.) and trying to combine and overlap the two somewhat (co-op missions, alliance battles)...ultimately disappointing both about equally. It's a negative balance, but it is a balance.
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Old May 26, 2006, 07:01 PM // 19:01   #66
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Waahhh...Factions is too PVP, we got shafted!
Waahhh...Factions is too PVE, we got shafted!

Ummmm....instead of arguing that one side got shafted over the other - let's kiss and make up, and agree that BOTH sides got shafted.

I finished the PVE content in 3 days. Since then, I've now completed the game with 3 different characters, and have a 4th 3/4ths of the way done. And the game has been out less than a month. Some might argue - yeah, but look at all of the fun you're having - well, that's a relative term. it's simply faster (but excessively expensive) to unlock skills via pve than via TA/GVG faction. That's the only reason why I'm doing it this way. Save your faction unlocks for runes/mods/goodies.

To state that there are just as many missions in Factions as their are in Prophesies is simply smoke and mirrors. If your goal is to complete the game in a fairly linear fashion, doing each mission in turn, not being run anywhere, simply joining PUGs or soloing using henchies, the #s aren't even close. I'd say the Factions side, IMO, is about 1/3rd the size of Prophesies.

For the 50 bucks we spent, we got:

2 new professions (I personally hate both of them but that is just my opinion)
300-odd "new" skills - which many are simply rehashing of older skills
less than half the content of Prophesies
2 new "elite" missions similar to UW/FOW, but not nearly as big or varied
handful of new GvG maps
no new HA content
horrible alliance implementation
faction farming
new skins and armor for the same old stuff
a few new pets
mini challenges - to farm faction
new 12v12 (featuring lots of AFKers) and random 8v8 that hardly anyone plays

Yeah, that was really worth 50 bucks (sarcasm, in case you couldn't tell).
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Old May 26, 2006, 07:08 PM // 19:08   #67
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Well, lets not whine about it. Remember kids, nobody is forcing you to play this game. (Not to mention anet already has your money)
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Old May 26, 2006, 07:17 PM // 19:17   #68
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Quote:
Originally Posted by Stabber
which leaves one to wonder what kinds of players think that Factions meets expectations.
Oh! I know this one!

Me!

Honestly, I am completely happy with Factions. I have very little negative to say--and what negative there is to say, I've said before, regarding Elite Mission access. But now that they're re-looking at that, I have absolutely nothing to complain about.

Hell I would have paid $50 for Air of Enchantment and Enraged Smash alone.
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Old May 26, 2006, 08:25 PM // 20:25   #69
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[QUOTE=Kakumei]Oh! I know this one!

Me!

QUOTE]

/ME TOO
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Old May 26, 2006, 09:32 PM // 21:32   #70
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And me, and from what I have seen, 100's of 1000's of people in game.

I know that ANEt is one of the few companies who actualy take the time to read user response and make corresponding changes, but I would just like to inform them that threads like these can be safely ignored and in no way represent the feelings of the majority of the GW community :-)

Yes, there are changes to be made, many in fact and some drastic, but such extremist threads hardly hold any bright idea, suggestions or provide any positive effect on the game, other than possibily making it into #836 WoW-clone.

So at the end of it all, does GW want to rememberd as a "half-decent MMO but hey NO SUBS!!! ZOMG'" or a game in a class all on its own ? That is the question the devs must awnser and thus shape the future of this community.
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Old May 26, 2006, 09:55 PM // 21:55   #71
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yea if gw is not a rpg it could be hit with a false advertise ment right
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Old May 26, 2006, 10:42 PM // 22:42   #72
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Quote:
Originally Posted by dreamhunk
yea if gw is not a rpg it could be hit with a false advertise ment right
would you mind very much telling me where it says RPG or ROLE PLAYING GAME on the package?

cause i missed seeing it when i looked just now.

if it is not on the package visable at point of sale..............
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Old May 26, 2006, 11:12 PM // 23:12   #73
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i'm really bothered about this topic. you ppl are seeing this in the wrong perspective. we are NOT discussing Factions compared to Prophecies. this is only about Faction strictly pve content and Factions strictly pvp content.

A player who owns Prophecies AND Factions sees:

Factions strictly PVE content:
-new quests, missions, a story line
-cool looking armors
-the ability to control towns
-elite missions with 12 man party
-many new weapon skins to farm for
-many titles to obtain
-new pets
-Beautiful scenery to look at from kurzic/luxon areas
-Allaience battles
-etc...

*i've put alliance battles in PVE for the following reasons:
-luxon/kurzic faction is used for PVE crafting materials
-luxon/kurzic faction can be used to control PVE towns
-this mission has NO Balthazar reward, thus useless in every aspect to a pvp player

Factions strictly PVP content:
-some guild halls for gvg
-scrimmage match (does not give any kind of reward)

in case some never played PVP, i'll tell u a simple fact.
Team arenas, Random arenas, Heroes ascent (old tomb), Zaishen challenge are all areas that ALREADY existed in Prophecies. They are NOT Factions content. Since factions came out, nothing was added to these places.

Both pvp and pve got new skills and 2 new classes so that aspect is eqally shared. now i'm trying to say that PVE got 90% of ALL factions content, it's undeniable. you may not like the pve content and you may find it boring but think how PVP plyers feel. we got almost nothing, not a single new map except the guild hall, not a single new pvp area.

if you don't like the factions PVE content go complain about that aspect. don't go saying that they added more pvp in factions because it's bullshit.
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Old May 27, 2006, 02:17 AM // 02:17   #74
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1st i would like to stress Guild Wars is a PvP based game. Anyone can see that from the marketing, the reviews (e.g. gamespot), the name of the game. So maybe they should focus more on PvP side.

About the PvE side, i think both Prophecies & Factions have done a decent job. It took me 3 weeks to finish the game with my 1st character for Prophecies, and 4-5 days for factions (that's probably becoz i'm a much better player after a year). In quantity-wise it's not bad at all, and for each different profession the gameplay is very different which means the whole pve aspect last a lot longer. I believe it'll take 100+ hr for someone to capture most of the skills and complete the elite missions (for more than 1 profession). How many RPG games out there(those with no monthly fee) really can last that long? Imo $50 for 100 hrs of gameplay is a bargain, u r asking too much if u want more.

But for PvP, u get some new skills and no more than 5 new gvg maps. With Factions i wouldnt feel i get double the amount of the content for the pvp aspect, probably only around 20-30%. If there's one thing Anet would do then i would suggest allowing ppl to have proper organised alliance battle (with decent reward of course). That would be a big change for the PvP side. Atm the alliance battle is like a circus for ppl to see freak shows, it's fine to mess around there but i wouldnt call that PvP.

If there's going to be a big update like the last year's summer update, then please add something new to PvP.

Last edited by luilui; May 27, 2006 at 02:27 AM // 02:27..
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Old May 27, 2006, 02:57 AM // 02:57   #75
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Quote:
Originally Posted by Loviatar
would you mind very much telling me where it says RPG or ROLE PLAYING GAME on the package?

cause i missed seeing it when i looked just now.

if it is not on the package visable at point of sale..............
Factions doesn't. The original did though. However, Jeff Strain opened his mouth and stuck his foot in real deep when he said in his interview that GW was a role playing first and foremost. Personally though, I feel with Factions the whole game is more like an action adventure game. Way to fast moving for an RPG. I'm enjoying some parts of it, waiting for others to be fixed, but all in all, it's not too bad.

Some of those things needing to be fixed... well, all yu gotta do is look around the forums and find the many requests.

I do also agree that both game styles got shafted quite a bit in Factions. IMO, too much effort was spent on merging the two rather than making a truly great game... which we got stuck with a mediocre version of what could have been great.
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Old May 27, 2006, 04:53 AM // 04:53   #76
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Quote:
Originally Posted by myword
you know, despite what another xoo said about the xoo alliance being more pvp orientated than pve zerg farming, you seem to prove otherwise
Thank you for your valuable contribution to this thread. FYI, there are 10 guilds in the XoO alliance, 2 are PvE focussed and 8 are PvP focussed. I am in one of the PvE guilds.
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Old May 27, 2006, 05:25 AM // 05:25   #77
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Quote:
which leaves one to wonder what kinds of players think that Factions meets expectations.
I'm not even a big PvE fan, but I thought the Factions campaign was pretty cool.
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Old May 27, 2006, 06:04 PM // 18:04   #78
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I found factions very fun and I do both PvP and PVE.
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Old May 27, 2006, 06:24 PM // 18:24   #79
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Quote:
Originally Posted by Stabber
The OP made the same post, word for word, on gwonline and on TGH. The former, which is PvE-heavy, agreed that PvE got the shaft. The latter, which is PvP-heavy, responded that it was actually PvP that got the shaft. What I get out of this is that dedicated players of each style are convinced that they got shafted with Factions, which leaves one to wonder what kinds of players think that Factions meets expectations.
Simple explanation: everyone got the shaft with Factions.

PVP players get nothing but cut and pasted content from Chapter 1 that they can already play with Chapter 1.

PVE players get content that they are not satisfied and will beat in 1 day, with and no end game content other than Fissure and Woe and UW, also copy and pasted from Chapter 1.

Bottom line in my view: cut and pasting content from game to game is bad for business.

Last edited by Navaros; May 27, 2006 at 06:30 PM // 18:30..
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Old May 27, 2006, 06:33 PM // 18:33   #80
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Quote:
Originally Posted by Loviatar
would you mind very much telling me where it says RPG or ROLE PLAYING GAME on the package?

cause i missed seeing it when i looked just now.

if it is not on the package visable at point of sale..............
it goes back to the time of beta and what was promised until now. Even on gw website they call themself an rpg! there was alot things that were promised that anet didn't keep.

i would also like on one of the fourms they are talking about how the rpg can get better. rpg players are saring ideas to improve on the rpg with pvp players.

But anet needs to keep it promise they advertise themself as an rpg. The rpg was to be the focus of the game. however because pvp players like the pvp alot. they included the pvp part of the game. I never had a problem with that. after the aera eoe update I was sooooooo shocked how much anet had move away from it promise from beta. What they had promised was rpg. A company cann't sell a product and then go back on it word.

I can live with pvp, i think a cmpany should always promote it's strengths but they should not move away from what they promsed.
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